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Avoid fights towards the beginning and start hunting the edge in a sickle motion around circle , depending on the possibility to hunt edge people.
Also, don't spend too much time looting these people. Personal preference. I'd play the map! I'm going to be very honest about my setting, I haven't really tweaked them too much ever since I've started player this game.
Not so much of a settings person but newer players tend to really want to know what are good enough settings so that's why I wanted to add them to this post!
I don't even have my walk button binded XD. Try to have your parachute go into a sickle motion towards the end of your trajectory.
This way you avoid losing too much speed before hitting the ground. That's correct! My FPS is completely fine to be honest, maybe try verifying your game files to be sure?
I'm not an expert on PC stuff XD. Another problem is also that there's no real incentive for people to take the game fully serious. Maybe to get your first chicken dinner but after that Unless you're a streamer or you want exposure there's no real incentive.
We need ranks like on the Mobile version of the game! Figure out which one of your enemies is the weaker one and focus your attention on him as a duo.
Once you get this initial knock, it's all about aggression. Most of the issues start at the end circle, the easiest way to create opening is to join an ongoing fight, abuse the fact that two teams are focused on each other and weakening each other.
Don't let an enemy be overaggressive on you, once you give them the upper hand, it's just a matter of them to keep up their aggression in order to overtake you.
Aim isn't as important as your positioning during the fight. I don't understand this either to be honest. But just like everybody, I also get bored of this game.
Avoiding fights is smart, however a good player knows when to avoid a fight and when to take a fight. You can't avoid every fight, you need to take fights when this helps you towards winning the game because of better positioning afterwards.